Well, after trying Dungeoneering in "pro-style" two days ago, I realized that I do need to learn a lot in order to be useful out there. So I found a few good guides - and my suspicion was confirmed. The way I normally solo dungeons has almost nothing in common with the "pro-style". It's like two completely different sets of skills.
I also found what the most common Dungeoneering abbreviations are (thanks to this great guide):
gd - guardian door
gs - gatestone
gt/ggs - group gatestone
gk - got key, usually followed by the name of the key (for example gk b pent means the person just picked up blue pentagon)
de - dead end
denk - dead end with no key
ht - home teleport
ml - mercenary leader
mono - monolith
I guess, I need to memorize them now :)
I also have a few questions for Dungeoneering "pros":
- Why Gorgonite 2-hander is considered to be better than Promethium spear?
- Is Shadow Silk Hood is so much better than other armor? Should I ditch my Promethium chainbody and get the hood even if I will probably continue to mostly solo the dungeons?
- What does "gatestone the door" mean? Only the leader can have group gatestone, right? If I put my individual gatestone at the door, no one could use it anyway, so what's the point in doing it?
- Should I stop and make myself some armor at some point or is it expected that everybody should simply try to unlock all the rooms as soon as possible and don't spend time making armor?
- Does it ever make sense to go into a boss's room alone or it should always be done when at least 3 players are there?
- How many prayer points can be restored at altars in one dungeon? I ran out of prayer (for the first time ever) during that dungeon...
- The guide lists astral runes as necessary. Why?