I thought that introduction of Clan Citadels would affect Runescape greatly, but I couldn't even imagine how profound the change would be. It's not only clans that got affected - everything, including gameplay has changed. At least from my point of observation.
Now people have a huge incentive to join a clan and not just any clan, but a big one. It looks like the time of small 4-10 people clans is over - no one wants to struggle with a low level citadel -it's all or nothing. And then comes resource gathering - let's face it, it's quite tedious, even at 1000 mark. Right now it amounts to 2-3 hours of chopping wood in a week, fortunately, not always alone, but still it's a lot of time if you don't play much. My average playing time is somewhere around 5 hours per week, spending 50% of that time on one activity is a daunting prospect. I did 1000 in the first week and I am at 700 this week, but it'll have to change - I am not happy with my Runescape experience. I'll have to find a balance between my inner commitment to Canting Away and the way I prefer to play the game. And I have a feeling that it's not just me who is going through this kind of struggle. And what will happen when say 50-60 members clan stop producing enough resources to advance through the tiers? Dissent and finger pointing? Breaking up? It is a possibility. I hope Canting will be immune from it, but only time will tell.
Will we end up with only really really big clans left standing in a half a year?
Why half a year? Apparently this is a minimum time required to build a tier 7 clan citadel. See Teacuptime's calculations, finding and suggestions for planning clan citadels here:
The magic number is 27775. If a clan makes this number of resources per week on a regular basis - it'll live. If not, I am afraid, there is a good chance of the clan eventually breaking up.
Share your thoughts, please. Especially if you were in a well established clan before the update. How did it affect your clan? I am very curious :)