Showing posts with label godsword. Show all posts
Showing posts with label godsword. Show all posts

Tuesday, July 21, 2009

What else can you do with Godsword in Runescape?

In fact, a LOT!

Check out this amazing series of test Boombaye conducted in the Lumbridge cellar.

Thursday, January 8, 2009

Godswords For The Win!

Thanks to Kitt's post, I was pointed again to one of old but nonetheless excellent Qeltar's articles about Runescape godswords. I remember reading Qeltar's "to be or not to be" part of the godswords research and how I got inspired by it into finally buying Saradomin godsword. Now, almost a year later, I am still glad I bought it at that time. Yes, its price dropped some 40M since then, but it definitely made Slayer tasks more enjoyable to do and I was able to advance my combat levels (especially Strength) dramatically. So, if you are in doubt about buying or not buying one, I have only one recommendation and you can guess what it is :-)

P.S. Kitt, congratz and enjoy!

Sunday, September 14, 2008

Safe Spots in Runescape

New article in Tip.it Times about HD update bringing not only new graphics, but also changing safe spots locations all over Runescape. I noticed it too, though I am not using safe spots that often anymore. The one I noticed was in Taverly dungeon (the room with Black Demons). It used to be a reliable safe spot, now it is "semi-safe". I am still able to cannon there, but it takes more effort in keeping it going smoothly. Actually, more fun!

One other thing I though about in regards of the safe spots is that I am rarely using them now. Higher combat level and ability to use healing gear like Guthans and Saradomin Godsword made safe spots rather redundant to me. It is now much faster to engage monsters in hand-to-hand combat than ranging them from a corner or behind some rock formations.

Does it happen to you too? Higher combat means less safe spotting all the way down to no safe spotting all together?

Tuesday, March 11, 2008

Plausible theory on price changes for Rares

Well, of course, the biggest news today is the Stronghold of Player Safety, which is a great addition to the game. Definitely right step from Jagex. I can only applaud. The new Slugs quest was also quite good, I especially liked the "villagers luring" part and "creepy" puzzles.

But what I would like to feature today is an interesting an very plausible theory on price changes for Rares. Here it is in a nutshell (taken from ikraz55's post on the TruthScape forum):

Maybe Jagex hasn't purposefully frozen the price of party hats and sgs/ags/zgs. The prices decline based on number of offers, and it may simply take a very large number of sale offers to change the price. This is fine for cheap and easily obtained things like flatpacks and iron ores, but there aren't enough selling offers for some rares to change the price. This would be the same reason that chef's delight (m) goes down very rarely, even though I have been trying to sell 30 for a while. They prices change rarely, and by small amounts, but they DO change.


I was always wondering why would Jagex freeze party hats and godswords prices. Now this theory explains it. It also accounts for my overpriced kegs of chef's delight, which I now proudly place on the same level with phats and godswords.

 
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