Good article on Zybez about separation between having fun and getting exp in Runescape. The author complains that most interesting minigames in Runescape doesn't give you enough experience (if any), so in order to advance in the game one simply have to grind it through. In general, it is true, though there is always an option to diversify your activities thus avoiding a grinding trap. But that's beside the point.
As far as minigames go, most of them, indeed, do not offer enough experience or rewards to substitute regular skilling activities, though, author forgot to mention notable exceptions such as Pest Control, Pyramid Plundering and Brimhaven Agility Arena (yes, it is a minigame too).
Also I completely disagree with aithor's assessment of Stealing Creations minigame. In my opinion Stealing Creations is great for skillers and actually confirms a new trend in Jagex's strategy for minigames. The trend which I personally like very much. Look at the latest minigames such as Stealing Creations, Fist of Guthix and Great Orb Project. What connects them is the fact that by playing these fun games you obtain items which allow to advance in a particular skill much faster (but for a limited amount of time). So now, instead of grinding your way through, players have an option to switch between minigames and skilling activities without a risk of burning themselves out in any of them. I think it is just great and hope that Jagex will continue this trend.
Sunday, December 28, 2008
Fun vs Grind in Runescape
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While I'm all for making the game more fun and less of a grind, there is also a perception issue. Someone who now can train a skill in lets say 50-60% of the time it used to take, looks down on someone who took so much longer to train a skill because it was so much harder to do in the past. That I can do without.
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